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Benjamin Day Smith

composer, musician, data scientist

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A very preliminary look at a 3D procedural terrain generation system in Unity. This approach uses a marching cubes implementation to construct surfaces that can fold and overlap, unlike conventional height map terrain models. The texturing is very rough at this point.

marching5.jpg
marching4.jpg
marching3.jpg
marching2.jpg
marching1.jpg
marching5.jpg marching4.jpg marching3.jpg marching2.jpg marching1.jpg