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Benjamin Day Smith

composer, musician, data scientist

  • Works
  • Writings
  • Code
  • Publications
  • About
  • Contact

Publications


2018

Majumder, Sanjay and Benjamin D. Smith. 2018. “Real time Pattern Based Melodic Query for Music Continuation System.” In Proceedings of the Audio Mostly 2018 on Sound in Immersion and Emotion (AM'18). ACM, New York, NY, USA, Article 35, 5 pages. DOI: https://doi.org/10.1145/3243274.3243283

Majumder, Sanjay and Benjamin D. Smith. “Music Recombination Using a Genetic Algorithm.” Proc. of the International Computer Music Conference (ICMC). International Computer Music Association, Michigan: 2018.

Cox, Robin and Benjamin D. Smith. “Big Tent-Field Testing a Portable Venue for Multimedia Performing Arts.” Proc. of the Ammerman Center for Arts & Technology 16th Biennial Symposium, New London, Connecticut, 2018, pp. 14-18.

2017

Smith, Benjamin D. “Musical Deep Learning: Stylistic Melodic Generation with Complexity Based Similarity.” Workshop on Musical Metacreation (MUME) at the International Conference on Computational Creativity (ICCC’17). Atlanta, GA: ICCC 2017.

Smith, Benjamin D. “Play it Again: Evolved Audio Effects and Synthesizer Programming.” Lecture Notes in Computer Science: Computational Intelligence in Music, Sound, Art and Design, edited by João Correia, Vic Ciesielski and Antonios Liapis, pp. 275-288. Springer, Cham, 2017. doi: 10.1007/978-3-319-55750-2

Anderson, Neal and Benjamin D. Smith. “ArraYnger: New Interface for Interactive 360° Spatialization.” New Interfaces for Musical Expression (NIME) 2017. Copenhagen: NIME, 2017.

Cox, Robin and Benjamin D. Smith, “To the People, Community Engagement with Multimedia Performing Arts Through Portability and Interactivity.” United States Institute of Theater Technology, USITT Current Research in Sound (2017:1)

2016

Smith, Benjamin D. “Electro Contra: Innovation for Tradition.” Proc. of the International Computer Music Conference (ICMC). International Computer Music Association, Michigan: 2016.

Andersen, Neal and Benjamin D. Smith. “Relative Sound Localization for Sources in Haphazard Speaker Array.” Proc. of the International Computer Music Conference (ICMC). Michigan: 2016.

Smith, Benjamin D. and Robin Cox. “Big Tent: A Portable Immersive Inter-media Environment.” In Proc. of the International Computer Music Conference (ICMC). International Computer Music Association, Michigan: 2016, pp. 333-336.

2014

Smith, Benjamin D. and W. Scott Deal. “ML.* Machine Learning Library as a Musical Partner in the Computer-Acoustic Composition Flight.” International Computer Music Conference-Sound and Music Computing (ICMC-SMC) 2014. Greece: International Computer Music Association 2014.

2013

Smith, Benjamin D. “Tracking Creative Musical Structure: the Hunt for the Intrinsically Motivated Generative Agent.” Workshop on Musical Metacreation (MUME) at the Ninth AAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE'13). Stanford, CA: AAAI 2013.

2012

Smith, Benjamin D. and Guy E. Garnett. “Reinforcement Learning and the Creative, Automated Music Improvisor.” Lecture Notes in Computer Science: Evolutionary and Biologically Inspired Music, Sound, Art, and Design, edited by Penousal Machado, Juan J. Romero and Adrian Carballal, pp. 223-234. Springer, Cham, 2012. doi: 10.1007/978-3-642-29142-5

Smith, Benjamin D. and Guy E. Garnett. “Improvising Musical Structure with Hierarchical Neural Nets.” Workshop on Musical Metacreation (MUME) at the Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE'12). Stanford, CA: AAAI, 2012.

Smith, Benjamin D. “Enabling Live Presence: Dynamic Video Compression for the Telematic Arts.” International Computer Music Conference (ICMC) 2012. Slovenia: ICMA, 2012.

Smith, Benjamin D. and Guy E. Garnett. “Advancing Expert Computer-Human Interaction with Music.” ICMC 2012. Slovenia: ICMA, 2012.

Smith, Benjamin D., Matthew Thibeault, and Nicholas Jaworski. “Developing games that can create real heroes on real guitars: using acoustic musical instruments and the human voice as controllers.” Games, Learning and Society 8.0. Madison, WI: June, 2012.

Smith, Benjamin D. and Guy E. Garnett. “Unsupervised Play: Machine Learning Toolkit for Max.” New Interfaces for Musical Expression (NIME) 2012. Ann Arbor, MI: ICMA, 2012.

Smith, Benjamin D. and Guy E. Garnett. “Reinforcement Learning and the Creative, Automated Music Composition.” evoMUSART 2012. Malaga, Spain: Springer, 2012.

Smith, Benjamin D. and Guy E. Garnett. “The Education of the AI Composer: Automating Musical Creativity.” Paper presented to the Music, Mind and Invention Workshop, The College of New Jersey, Ewing, NJ, March 29-31, 2012.

Smith, Benjamin D. and Guy E. Garnett. “Machine Listening: Acoustic Interface with ART.” 2012 ACM International Conference on Intelligent User Interfaces. Lisbon, Portugal: ACM, 2012

Smith, Benjamin D. and Guy E. Garnett. “Machine Listening: ART and the Intelligent Acoustic Interface.” Paper presented to the 2nd University of Illinois Postdoctoral Research Symposium, Urbana, Illinois, January, 2012.

2011

Smith, Benjamin D. and Guy E. Garnett. “Interactive High-Performance Computing for Music.” ICMC 2011. Huddersfield, UK: ICMA, 2011.

Smith, Benjamin D. Telematic Composition, D.M.A. Dissertation, UIUC, 2011.

Smith, Benjamin D. and Guy E. Garnett. “The Self-Supervising Machine.” NIME 2011. Oslo, Norway: May, 2011.

2009

Pietrowicz, Mary, Robert McGrath, Benjamin Smith, and Guy Garnett. “Transforming Human Interaction with Virtual Worlds.” Paper presented to the Workshop on Computational Creativity Support at ACM SIG-CHI 2009. Boston, MA: ACM, 2009.

2007

Smith, Benjamin D. “Beethoven's Romance With Infinite Caprice: The 'Righini Variations', WoO 65.” Arietta, the journal of the Beethoven Piano Society of Europe, 2007.