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Benjamin Day Smith

composer, musician, data scientist

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3D Procedural Terrain

(2013)

A preliminary look at a 3D procedural terrain generation system I am creating in Unity. This approach uses a marching cubes implementation to construct surfaces that can fold and overlap, unlike conventional height map terrain models. The texturing is very rough at this point.

See most recent update as “Ruaumoko.”

marching2.jpg
marching5.jpg
marching4.jpg
marching3.jpg
marching1.jpg
caves1.png
caves2.png
caves3.png
night1.png
night2.png
night3.png
night4.png
perlin1.png
perlin2.png
perlin3.png
perlin5.png
scotland1.png
scotland2.png
scotland3.png
scotland4.png
scotland5.png
scotland6.png
scotland5b.png
scotland7.png