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Benjamin Day Smith

composer, musician, data scientist

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Complex Procedural Terrain (2013)

del toro terrain1.jpeg
del toro terrain2.jpeg
del toro terrain3.jpeg
del toro terrain4.jpeg
del toro terrain5.jpeg
cave1.jpg
cave7.jpg
cave-reg UVs.jpg
del toro terrain1.jpeg del toro terrain2.jpeg del toro terrain3.jpeg del toro terrain4.jpeg del toro terrain5.jpeg cave1.jpg cave7.jpg cave-reg UVs.jpg
 
 

Fully interactive procedural terrain generated using complex noise functions and an original voxel graphics implementation in Unity 3D. The texture mapping is done with custom shader implementing a triplanar projection, minimizing distortion artifacts while maintaining parallax-specular shading. Per-vertex ambient occlusion is computed at run-time to enhance the lighting of the terrain.